![]() The straps connect to the headset with fairly elastic hook-and-loop fasteners, so you can easily adjust them for a comfortable fit. The headset itself is a big black visor with three straps that wrap around the sides and the top of your head to hold it over your eyes securely. We tested it with the Asus ROG (G752VT-DH72) ( at Amazon UK) (Opens in a new window) gaming notebook, which proved to have enough power to smoothly run the VR system. Basically, you'll need a mid-to-high-end gaming PC or notebook to use the Vive Pre. ![]() HTC and Valve recommend a PC with at least an Intel Core i5-4590 or equivalent CPU, a GeForce GTX 970 video card, and 4GB of RAM, plus a free HDMI 1.4 or DisplayPort 1.2 video output. And the Oculus Rift development kits both lack their own dedicated motion controllers the DK1 uses internal sensors for headset motion tracking, while the DK2 employs a single camera. Samsung's VR product is simply a plastic shell with some useful controls and sensors everything is handled by a smartphone you slide into the headset itself. It's a complicated package, especially when compared with the Samsung Gear VR or the Oculus Rift Development Kit and DK2. (Opens in a new window) Read Our Carl Zeiss Cinemizer OLED Review The Vive Pre appears to be very similar to the $799 consumer edition of the Vive, but you can't actually buy it it's primarily for developers who want to get a head start on programming for SteamVR. When HTC releases the Vive as a consumer product later this year we will test and rate it. Since the Vive Pre is a development kit, we will not be giving it an official score. The HTC Vive Pre, the first big official example of a VR system compatible with Valve's SteamVR platform, is a technically impressive combination of headset, motion controls, and remote sensors that can produce what Valve and HTC describe as whole-room VR. Instead of following in Samsung's footsteps of a mobile-focused virtual reality platform with the Google Cardboard-like Gear VR, HTC's big VR project is a high-end, PC-tethered headset and control system closer to the consumer model of the Oculus Rift. HTC is best known for making phones, so the Vive Pre is a bit of a surprise. Possible to lose orientation and knock things down.Tethered headset can be awkward even with very long cable.How to Set Up Two-Factor Authentication.How to Record the Screen on Your Windows PC or Mac.How to Convert YouTube Videos to MP3 Files.How to Save Money on Your Cell Phone Bill.How to Free Up Space on Your iPhone or iPad.How to Block Robotexts and Spam Messages.Pulling off physical matrix dodges is a dream come true, but I want to wake up in a future where I can do that without the repetitive wave survival. Space Pirate Trainer is one of the best shooting galleries humans have ever made, and still essential for anyone with cyber goggles, but it gets old quicker than it has any right to. With a little training under your belt, you can spot a laser coming towards you, reach behind your back for a lightsaber, and deflect that laser straight back at whichever metal orb was unfortunate enough to take a crack at you. One slick little tap turns your pistols into grenade launchers, sustained beams, or shotguns. This is a VR game that lets you bend over backwards to dodge a laser, simultaneously bring up dual pistols to shoot back, then pull out a last second shield. The first time I played Space Pirate Trainer, it turned me into a giggling mess. The human tendency to return to baseline dissatisfaction is pathetic. Now I just want to leave the VR Space Pirate Trainer. Those dreams used to be of endless sky, of tearing across the void with wild abandon, dual pistols at my side. Every day I face the same barrage, every day one step closer to my dreams. An endless parade of mindless lasers, twirling through the sky in patterns imprinted on my eyelids. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives.
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